AI Insights · Timothy · June 2022
Top 5 Bubble Shooter Games on iOS in Europe: Q2 2022 Performance
Discover the performance trends for the top 5 bubble shooter games on iOS in Europe during Q2 2022, including revenue, downloads, and active users.
Throughout Q2 2022, the top 5 bubble shooter games on iOS in Europe showed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a detailed look at each game’s performance based on Sensor Tower data.
Bubble Witch 3 Saga from King experienced a fluctuating trend in weekly revenue, starting at approximately $59K and gradually declining to about $37K by the end of June. Weekly downloads peaked at around 13K in late May but saw a decline to roughly 5.5K by the end of the quarter. Active users showed a similar pattern, with the number initially around 119K, peaking at 129K in late May, and then decreasing to about 109K.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained a relatively stable weekly revenue throughout the quarter, hovering between $27K and $32K. Downloads were consistent, starting at approximately 16K and ending the quarter at around 13.5K. The game had a steady number of active users, beginning at 247K and ending at 228K.
Bubble Shooter - Panda Pop! from Jam City, Inc. saw its weekly revenue fluctuate slightly, ranging from $13K to $15K. Weekly downloads remained low, starting at about 1.7K and ending around 1.1K. Active users showed a slight downward trend, beginning at 8.1K and decreasing to approximately 6.5K by the end of June.
Bubble Witch 2 Saga, also from King, had a stable performance in weekly revenue, mostly staying between $11K and $13K. Downloads were fairly low and consistent, fluctuating between 1K and 1.4K. Active users remained steady throughout the quarter, averaging around 4.5K.
Viola’s Quest: Marble Blast by Two Desperados showed a steady increase in weekly revenue, peaking at around $11K in late May. Downloads, however, saw a decline from approximately 4.4K at the start to around 2K by the end of the quarter. Active users followed a similar trend, starting at about 14K and decreasing to 12.7K.
For more insights and detailed data, visit Sensor Tower.